Salem's Ashes is a game level as our final group project for Seneca's Game Art & Animation program done by group of 8 artists who worked closely together using a modular and agile workflow and created production quality assets under a strict art direction and deadlines. It was set in the 17th Century. An old house in Salem Massachusetts where a woman accused of being a witch was murdered.
The level was built in Unreal Engine 4. And it was such an experience being part of the team as I was responsible for modelling, Texturing and shading some of the hard surface assets and modular assets to add depth to the scene. Apart from that, I was glad to work on the cinematics as well for this project.
Salem's Ashes (2016)